游侠无极限 发表于 2005-4-7 16:13:00

一个最简单的DirectX9(D3D) 的例子

Andy Pike 的DirectX 8 教程第一章,具体的程序不一样点
我总觉得用多线程更容易理解……

游侠无极限 发表于 2005-4-7 16:23:00

<H1 0cm 0cm 0pt; TEXT-ALIGN: center" align=center><U><FONT face=Verdana>DirectX 8 </FONT>教程<p></p></U></H1><P 0cm 0cm 0pt"><p><FONT size=3> </FONT></p></P><P 0cm 0cm 0pt; TEXT-ALIGN: right" align=right>著Andy Pike<p></p></P><P 0cm 0cm 0pt; WORD-BREAK: break-all; TEXT-ALIGN: right" align=right><a href="http://www.andypike.com/" target="_blank" >www.andypike.com</A><p></p></P><P 0cm 0cm 0pt; TEXT-ALIGN: right" align=right>译 Aman JIANG<p></p></P><P 0cm 0cm 0pt; TEXT-ALIGN: right" align=right><a href="http://www.amanpage.com/" target="_blank" >www.AmanPage.com</A><p></p></P><P 0cm 2.45pt 0pt 0cm; WORD-BREAK: break-all; TEXT-ALIGN: right" align=right><p> </p></P><P 0cm 0cm 0pt"><b><U><FONT size=3>第一章<FONT face=Verdana>: </FONT>准备就绪<p></p></FONT></U></b></P><P 0cm 0cm 0pt"><p> </p></P><P 0cm 0cm 0pt"><B normal"><p> </p></B></P><P 0cm 0cm 0pt"><B normal">What you will need</B> <B normal">(</B><B normal">你需要什么</B><B normal">)</B><p></p></P><UL 0cm" type=disc><LI class=MsoNormal style="MARGIN: 0cm 0cm 0pt; tab-stops: list 36.0pt; mso-list: l0 level1 lfo1">DirectX 8.0 SDK (可以从 <a href="http://msdn.microsoft.com/directx" target="_blank" >http://msdn.microsoft.com/directx</A> 下载)<p></p></LI><LI class=MsoNormal style="MARGIN: 0cm 0cm 0pt; tab-stops: list 36.0pt; mso-list: l0 level1 lfo1">VC6(SP5)/VC.NET<p></p></LI><LI class=MsoNormal style="MARGIN: 0cm 0cm 0pt; tab-stops: list 36.0pt; mso-list: l0 level1 lfo1">Windows 程序设计经验<p></p></LI><LI class=MsoNormal style="MARGIN: 0cm 0cm 0pt; tab-stops: list 36.0pt; mso-list: l0 level1 lfo1">通晓 C++ 和OOP<p></p></LI></UL><P 0cm 0cm 0pt"><p> </p></P><P 0cm 0cm 0pt"><p> </p></P><P 0cm 0cm 0pt"><B normal"><p> </p></B></P><P 0cm 0cm 0pt"><B normal">Introduction</B> <B normal">(</B><B normal">序</B><B normal">)<p></p></B></P><P 0cm 0cm 0pt"><B normal">(原著的话)</B><p></p></P><P 0cm 0cm 0pt">欢迎阅读本DX教程。本教程至少能帮你入门、使你了解怎样用DX8 来开发Windows游戏。我写这个教程的原由有二:首先,当出现DX时,我还是一个初学者。所以,我想边学习边写一个教程来锻炼自己。其次,对初学者来说,DX SDK 并不是很有帮助。而且,网上也没有什么像样的Dx8教程。另外,就像上面我提到的,我也是个初学者,所以,如果你发现教程中有什么地方不对,请给我写信:<a href="http://bbs.xiasha.cn/webmaster@andypike.com" target="_blank" >webmaster@andypike.com</A>。<p></p></P><P 0cm 0cm 0pt"><p> </p></P><P 0cm 0cm 0pt"><B normal">译者言</B><B normal"><p></p></B></P><P 0cm 0cm 0pt">我也是一名初学者,所以,有言在先:如果你读英文能如履平地,建议你还是去读原著。此教程很适合入门,等你入门以后,你会发现,其实一切并没有想象的那样复杂。这是个不错的Dx8教程,我会尽最大努力把它翻译好。<B normal">注:</B>我并没有完全按照原著来译,不适之处,请多包涵。嗯,你应该弄到教程附带的源代码,没有那个可不行!可以到<a href="http://www.andypike.com/" target="_blank" >www.andypike.com</A>去下载。欢迎指出我的错误,或与我联系,我的Email:<a href="http://bbs.xiasha.cn/Chaoyu_JIANG@hotmail.com" target="_blank" >Chaoyu_JIANG@hotmail.com</A> or<a href="http://bbs.xiasha.cn/Aman_JIANG@163.com" target="_blank" >Aman_JIANG@163.com</A> , QQ:15852673。<B normal"><p></p></B></P><P 0cm 0cm 0pt"><B normal"><p> </p></B></P><P 0cm 0cm 0pt"><B normal"><p> </p></B></P><P 0cm 0cm 0pt"><B normal">COM <p></p></B></P><P 0cm 0cm 0pt">What is COM? COM 是什么呢?COM 就是 Component Object Model, <B normal">组件对象模型</B>。COM 接口和C++的抽象类相似(但不一样),就像抽象类没有与之相关的实际代码一样,<B normal">COM</B><B normal">描述了一套符号和语法而非实现过程</B>。你也可以把 COM 对象就想象成一套为某个主题而设计的一整套库函数。DX 就提供了一套完整的设计3D游戏的库。最棒的就是,使用DX时,你不必去直接接触硬件,而由DX帮你代理了。这使得一些事情变得简单了。<p></p></P><P 0cm 0cm 0pt">使用 COM 时应该注意,必须在程序结束前释放所有的 COM 对象(或接口)。而且,释放它们的顺序应该和创建它们的顺序相反。就像这样:<p></p></P><P 0cm 0cm 0pt"><p> </p></P><P 0cm 0cm 0pt">1.   Create interface A.<p></p></P><P 0cm 0cm 0pt">2.   Create interface B.<p></p></P><P 0cm 0cm 0pt">3.   Release interface B.<p></p></P><P 0cm 0cm 0pt">4.   Release interface A. <p></p></P><P 0cm 0cm 0pt"><p> </p></P><P 0cm 0cm 0pt">调用它们的 Release 模块来释放它们。<p></p></P><P 0cm 0cm 0pt"><p> </p></P><P 0cm 0cm 0pt"><p> </p></P><P 0cm 0cm 0pt"><B normal">Page Flipping </B><B normal">(页翻动)</B><B normal"><p></p></B></P><P 0cm 0cm 0pt">页翻动又是什么呢?嗯,你知道电影的原理吗?电影通过以每秒钟24幅的速度连续的闪动图像,每幅图像之间的差别又很小,由于人眼的滞留作用,我们看到的画面就是连续的了。这不难理解。其实,DirectX 也是这样工作的。我们把要显示的物体通通绘制到一个不可见的页上,我们称这个页为“后缓冲区”。绘制完后,快速的把它翻动到可见的“前缓冲区”上,并重复这个过程。当用户正在观看新绘制的可见页(前缓冲区)时,程序要降下一幅要显示的东西绘制到“后缓冲区”上。快速而连续的重复次过程,用户就会看到像电影一样连续的图像了。不过一般情况下,我们每秒钟能绘制的页数要比电影多很多。<p></p></P><P 0cm 0cm 0pt">如果我们不是用页翻动技术,那用户看到的屏幕中的物体,将会一个个的被绘制出来,虽然速度可能很快,但效果会很差,那并不是我们想要的。<p></p></P><P 0cm 0cm 0pt">所以,我们的游戏需要一个循环,称之为“Game Loop”。每次循环,我们都要清除“后缓冲区”,把该绘制的物体按照一定的逻辑都绘制到那上面,然后把它翻动到“前缓冲区”上,然后进入下一次循环。这个循环得直到游戏退出了才能结束。有时我们可能需要好几个这样的“后缓冲区”(多缓冲)来组成一个“交换链”(Swap Chain),以求更好的效果。<p></p></P><P 0cm 0cm 0pt"><B normal"><p> </p></B></P><P 0cm 0cm 0pt"><B normal">Devices </B><B normal">(设备)</B><B normal"><p></p></B></P><P 0cm 0cm 0pt">What is a device? 设备是什么?简单的说,就是你的3D卡。<B normal"> </B>你得创建一个接口来代表设备,然后使用那个接口来绘制东西。<p></p></P><P 0cm 0cm 0pt"><B normal"><p> </p></B></P><P 0cm 0cm 0pt"><B normal">Game Loop </B><B normal">(游戏循环)</B><B normal"><p></p></B></P><P 0cm 0cm 0pt">什么是游戏循环呢?游戏循环是一段代码,在游戏退出之前循环执行的代码。这段代码在每次循环中都要:在屏幕上绘制物体(或场景人物随便什么)、处理游戏的逻辑过程(如:物体的移动、人工智能等等)、处理Windows的消息等等。基本上就是这样了。<p></p></P><P 0cm 0cm 0pt"><B normal"><p> </p></B></P><P 0cm 0cm 0pt"><B normal">Creating Your First Project </B><B normal">(创建你的第一个项目)</B><B normal"><p></p></B></P><P 0cm 0cm 0pt"><p> </p></P><P 0cm 0cm 0pt">译者:嗯,这部分我就不用译了吧,这可是基础的东西。不过还是说说初学者容易忽略的一点:一定要把你的DX SDK的Include目录和Lib目录的路径添加到VC的目录设置列表中去,而且不要把Include和Lib的地方放错了,而且还要放在第一位。还要把d3d8.lib添加到项目设置的Lib列表中,否则编译不了。<p></p></P><P 0cm 0cm 0pt"><p> </p></P><P 0cm 0cm 0pt">Okay, that’s enough theory lets get started. Follow the step-by-step guide below to create your first DirectX Graphics project. <p></p></P><P 0cm 0cm 0pt"><p> </p></P><OL 0cm" type=1><LI class=MsoNormal style="MARGIN: 0cm 0cm 0pt; tab-stops: list 36.0pt; mso-list: l1 level1 lfo2">In Visual C++ create a new Win32 Application.<p></p></LI><OL 0cm" type=a><LI class=MsoNormal style="MARGIN: 0cm 0cm 0pt; tab-stops: list 72.0pt; mso-list: l1 level2 lfo2">File &gt; New<p></p></LI><LI class=MsoNormal style="MARGIN: 0cm 0cm 0pt; tab-stops: list 72.0pt; mso-list: l1 level2 lfo2">From the Projects tab select Win32 Application<p></p></LI><LI class=MsoNormal style="MARGIN: 0cm 0cm 0pt; tab-stops: list 72.0pt; mso-list: l1 level2 lfo2">Enter a name for your project such as “DX Project 1”<p></p></LI><LI class=MsoNormal style="MARGIN: 0cm 0cm 0pt; tab-stops: list 72.0pt; mso-list: l1 level2 lfo2">Select a folder for the location of your source code files<p></p></LI><LI class=MsoNormal style="MARGIN: 0cm 0cm 0pt; tab-stops: list 72.0pt; mso-list: l1 level2 lfo2">Click Next<p></p></LI><LI class=MsoNormal style="MARGIN: 0cm 0cm 0pt; tab-stops: list 72.0pt; mso-list: l1 level2 lfo2">Select the empty project option.<p></p></LI><LI class=MsoNormal style="MARGIN: 0cm 0cm 0pt; tab-stops: list 72.0pt; mso-list: l1 level2 lfo2">Click Finish<p></p></LI></OL><LI class=MsoNormal style="MARGIN: 0cm 0cm 0pt; tab-stops: list 36.0pt; mso-list: l1 level1 lfo2">Make sure that your project settings are correct.<p></p></LI><OL 0cm" type=a><LI class=MsoNormal style="MARGIN: 0cm 0cm 0pt; tab-stops: list 72.0pt; mso-list: l1 level2 lfo2">Project &gt; Settings...<p></p></LI><LI class=MsoNormal style="MARGIN: 0cm 0cm 0pt; tab-stops: list 72.0pt; mso-list: l1 level2 lfo2">On the Link tab, make sure that "d3d8.lib" is in the list of Object/Library Modules. If it isn’t simply type it in.<p></p></LI></OL><LI class=MsoNormal style="MARGIN: 0cm 0cm 0pt; tab-stops: list 36.0pt; mso-list: l1 level1 lfo2">Make sure that your search paths are correct.<p></p></LI><OL 0cm" type=a><LI class=MsoNormal style="MARGIN: 0cm 0cm 0pt; tab-stops: list 72.0pt; mso-list: l1 level2 lfo2">Tools &gt; Options &gt; Directories Tab<p></p></LI><LI class=MsoNormal style="MARGIN: 0cm 0cm 0pt; tab-stops: list 72.0pt; mso-list: l1 level2 lfo2">In the "Show directories for" drop-down, select "include files".<p></p></LI><LI class=MsoNormal style="MARGIN: 0cm 0cm 0pt; tab-stops: list 72.0pt; mso-list: l1 level2 lfo2">If it does not exist already, add the following path: &lt;SDK INSTALL PATH&gt;\include.<p></p></LI><LI class=MsoNormal style="MARGIN: 0cm 0cm 0pt; tab-stops: list 72.0pt; mso-list: l1 level2 lfo2">Make sure that this path is at the top of the list by clicking on the up arrow button (if needed).<p></p></LI><LI class=MsoNormal style="MARGIN: 0cm 0cm 0pt; tab-stops: list 72.0pt; mso-list: l1 level2 lfo2">In the "Show directories for" drop-down, select "library files".<p></p></LI><LI class=MsoNormal style="MARGIN: 0cm 0cm 0pt; tab-stops: list 72.0pt; mso-list: l1 level2 lfo2">If it does not exist already, add the following path: &lt;SDK INSTALL PATH&gt;\lib.<p></p></LI><LI class=MsoNormal style="MARGIN: 0cm 0cm 0pt; tab-stops: list 72.0pt; mso-list: l1 level2 lfo2">Make sure that this path is at the top of the list by clicking on the up arrow button (if needed).<p></p></LI></OL><LI class=MsoNormal style="MARGIN: 0cm 0cm 0pt; tab-stops: list 36.0pt; mso-list: l1 level1 lfo2">Add the source code.<p></p></LI><OL 0cm" type=a><LI class=MsoNormal style="MARGIN: 0cm 0cm 0pt; tab-stops: list 72.0pt; mso-list: l1 level2 lfo2">File &gt; New<p></p></LI><LI class=MsoNormal style="MARGIN: 0cm 0cm 0pt; tab-stops: list 72.0pt; mso-list: l1 level2 lfo2">From the Files tab, select C++ Source File<p></p></LI><LI class=MsoNormal style="MARGIN: 0cm 0cm 0pt; tab-stops: list 72.0pt; mso-list: l1 level2 lfo2">Enter a filename such as “Main.cpp”<p></p></LI><LI class=MsoNormal style="MARGIN: 0cm 0cm 0pt; tab-stops: list 72.0pt; mso-list: l1 level2 lfo2">Copy the code segment below, and then paste it into your new file.<p></p></LI></OL><LI class=MsoNormal style="MARGIN: 0cm 0cm 0pt; tab-stops: list 36.0pt; mso-list: l1 level1 lfo2">Build and Run the program.<p></p></LI><OL 0cm" type=a><LI class=MsoNormal style="MARGIN: 0cm 0cm 0pt; tab-stops: list 72.0pt; mso-list: l1 level2 lfo2">Press F7 to build your project<p></p></LI><LI class=MsoNormal style="MARGIN: 0cm 0cm 0pt; tab-stops: list 72.0pt; mso-list: l1 level2 lfo2">Press F5 to run<p></p></LI></OL></OL><P 0cm 0cm 0pt"><p> </p></P><P 0cm 0cm 0pt"><p> </p></P><P 0cm 0cm 0pt"><p> </p></P><P 0cm 0cm 0pt"><p><p></p> </P></p>

游侠无极限 发表于 2005-4-7 16:25:00

<P 0cm 0cm 0pt">下面就是本章的例子了,好好研究吧,不难。<p></p></P><P 0cm 0cm 0pt"><p> </p></P><DIV windowtext 1pt solid; PADDING-RIGHT: 4pt; BORDER-TOP: windowtext 1pt solid; PADDING-LEFT: 4pt; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 1pt; BORDER-LEFT: windowtext 1pt solid; PADDING-TOP: 1pt; BORDER-BOTTOM: windowtext 1pt solid; mso-element: para-border-div; mso-border-alt: solid windowtext .5pt"><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">#include &lt;d3d8.h&gt;<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt"><p> </p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">LPDIRECT3D8 g_pD3D = NULL;<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">LPDIRECT3DDEVICE8 g_pD3DDevice = NULL;<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt"><p> </p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">HRESULT InitialiseD3D(HWND hWnd)<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">{<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    //First of all, create the main D3D object. If it is created successfully we<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    //should get a pointer to an IDirect3D8 interface.<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    g_pD3D = Direct3DCreate8(D3D_SDK_VERSION);<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    if(g_pD3D == NULL)<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    {<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">      return E_FAIL;<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    }<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt"><p> </p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    //Get the current display mode<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    D3DDISPLAYMODE d3ddm;<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    if(FAILED(g_pD3D-&gt;GetAdapterDisplayMode(D3DADAPTER_DEFAULT, &amp;d3ddm)))<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    {<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">      return E_FAIL;<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    }<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt"><p> </p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    //Create a structure to hold the settings for our device<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    D3DPRESENT_PARAMETERS d3dpp; <p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    ZeroMemory(&amp;d3dpp, sizeof(d3dpp));<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt"><p> </p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    //Fill the structure. <p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    //We want our program to be windowed, and set the back buffer to a format<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    //that matches our current display mode<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    d3dpp.Windowed = TRUE;<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    d3dpp.SwapEffect = D3DSWAPEFFECT_COPY_VSYNC;<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    d3dpp.BackBufferFormat = d3ddm.Format;<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt"><p> </p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    //Create a Direct3D device.<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    if(FAILED(g_pD3D-&gt;CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd, <p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">                                 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &amp;d3dpp,<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">                                 &amp;g_pD3DDevice)))<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    {<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">      return E_FAIL;<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    }<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    <p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    return S_OK;<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">}<p></p></P></DIV>

游侠无极限 发表于 2005-4-7 16:25:00

<DIV windowtext 1pt solid; PADDING-RIGHT: 4pt; BORDER-TOP: windowtext 1pt solid; PADDING-LEFT: 4pt; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 1pt; BORDER-LEFT: windowtext 1pt solid; PADDING-TOP: 1pt; BORDER-BOTTOM: windowtext 1pt solid; mso-element: para-border-div; mso-border-alt: solid windowtext .5pt"><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">void Render()<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">{<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    if(g_pD3DDevice == NULL)<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    {<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">      return;<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    }<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt"><p> </p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    //Clear the back buffer to a green colour<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    g_pD3DDevice-&gt;Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 255, 0), 1.0f, 0);<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    <p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    //Begin the scene<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    g_pD3DDevice-&gt;BeginScene();<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    <p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    //Rendering of our game objects will go here<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    <p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    //End the scene<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    g_pD3DDevice-&gt;EndScene();<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    <p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    //Filp the back and front buffers so that whatever has been rendered on the<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    //back buffer will now be visible on screen (front buffer).<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    g_pD3DDevice-&gt;Present(NULL, NULL, NULL, NULL);<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">}<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt"><p> </p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">void CleanUp()<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">{<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    if(g_pD3DDevice != NULL)<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    {<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">      g_pD3DDevice-&gt;Release();<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">      g_pD3DDevice = NULL;<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    }<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt"><p> </p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    if(g_pD3D != NULL)<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    {<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">      g_pD3D-&gt;Release();<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">      g_pD3D = NULL;<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    }<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">}<p></p></P></DIV>

游侠无极限 发表于 2005-4-7 16:26:00

<DIV windowtext 1pt solid; PADDING-RIGHT: 4pt; BORDER-TOP: windowtext 1pt solid; PADDING-LEFT: 4pt; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 1pt; BORDER-LEFT: windowtext 1pt solid; PADDING-TOP: 1pt; BORDER-BOTTOM: windowtext 1pt solid; mso-element: para-border-div; mso-border-alt: solid windowtext .5pt"><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">void GameLoop()<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">{<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    //Enter the game loop<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    MSG msg; <p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    BOOL fMessage;<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt"><p> </p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    PeekMessage(&amp;msg, NULL, 0U, 0U, PM_NOREMOVE);<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    <p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    while(msg.message != WM_QUIT)<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    {<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">      fMessage = PeekMessage(&amp;msg, NULL, 0U, 0U, PM_REMOVE);<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt"><p> </p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">      if(fMessage)<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">      {<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">            //Process message<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">            TranslateMessage(&amp;msg);<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">            DispatchMessage(&amp;msg);<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">      }<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">      else<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">      {<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">      //No message to process, so render the current scene<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">            Render();<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">      }<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt"><p> </p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    }<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">}<p></p></P></DIV>

游侠无极限 发表于 2005-4-7 16:26:00

<DIV windowtext 1pt solid; PADDING-RIGHT: 4pt; BORDER-TOP: windowtext 1pt solid; PADDING-LEFT: 4pt; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 1pt; BORDER-LEFT: windowtext 1pt solid; PADDING-TOP: 1pt; BORDER-BOTTOM: windowtext 1pt solid; mso-element: para-border-div; mso-border-alt: solid windowtext .5pt"><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">//The windows message handler<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">LRESULT WINAPI WinProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">{<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    switch(msg)<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    {<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">      case WM_DESTROY:<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">            PostQuitMessage(0);<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">            return 0;<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">      break;<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">      case WM_KEYUP: <p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">            switch (wParam)<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">            { <p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">                case VK_ESCAPE:<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">                  //User has pressed the escape key, so quit<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">                  DestroyWindow(hWnd);<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">                  return 0;<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">                break;<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">            } <p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">      break;<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt"><p> </p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    }<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt"><p> </p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    return DefWindowProc(hWnd, msg, wParam, lParam);<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">}<p></p></P></DIV>

游侠无极限 发表于 2005-4-7 16:27:00

<DIV windowtext 1pt solid; PADDING-RIGHT: 4pt; BORDER-TOP: windowtext 1pt solid; PADDING-LEFT: 4pt; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 1pt; BORDER-LEFT: windowtext 1pt solid; PADDING-TOP: 1pt; BORDER-BOTTOM: windowtext 1pt solid; mso-element: para-border-div; mso-border-alt: solid windowtext .5pt"><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">//Application entry point<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">INT WINAPI WinMain(HINSTANCE hInst, HINSTANCE, LPSTR, INT)<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">{<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    //Register the window class<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    WNDCLASSEX wc = {sizeof(WNDCLASSEX), CS_CLASSDC, WinProc, 0L, 0L, <p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">                     GetModuleHandle(NULL), NULL, NULL, NULL, NULL,<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">                     "DX Project 1", NULL};<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    RegisterClassEx(&amp;wc);<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt"><p> </p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    //Create the application's window<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    HWND hWnd = CreateWindow("DX Project 1", "www.andypike.com: Tutorial 1", <p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">                              WS_OVERLAPPEDWINDOW, 50, 50, 500, 500,<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">                              GetDesktopWindow(), NULL, wc.hInstance, NULL);<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt"><p> </p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    //Initialize Direct3D<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    if(SUCCEEDED(InitialiseD3D(hWnd)))<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    { <p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">      //Show our window<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">      ShowWindow(hWnd, SW_SHOWDEFAULT);<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">      UpdateWindow(hWnd);<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt"><p> </p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">      //Start game running: Enter the game loop<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">      GameLoop();<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    }<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    <p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    CleanUp();<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt"><p> </p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    UnregisterClass("DX Project 1", wc.hInstance);<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    <p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">    return 0;<p></p></P><P medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: #e6e6e6; PADDING-BOTTOM: 0cm; MARGIN: 0cm 0cm 0pt; BORDER-LEFT: medium none; PADDING-TOP: 0cm; BORDER-BOTTOM: medium none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 1.0pt 4.0pt 1.0pt 4.0pt">}<p></p></P></DIV>

游侠无极限 发表于 2005-4-7 16:27:00

<P 0cm 0cm 0pt">你会得到一个绿色背景的窗户(读者:是窗口,白痴),虽然看起来不怎么样,但至少是一个好的开始,不是吗?好地开头,就是成功地半拉!(读者:… …)<p></p></P><P 0cm 0cm 0pt"><p> </p></P><P 0cm 0cm 0pt"><v:shapetype><v:stroke joinstyle="miter"></v:stroke><v:formulas><v:f eqn="if lineDrawn pixelLineWidth 0"></v:f><v:f eqn="sum @0 1 0"></v:f><v:f eqn="sum 0 0 @1"></v:f><v:f eqn="prod @2 1 2"></v:f><v:f eqn="prod @3 21600 pixelWidth"></v:f><v:f eqn="prod @3 21600 pixelHeight"></v:f><v:f eqn="sum @0 0 1"></v:f><v:f eqn="prod @6 1 2"></v:f><v:f eqn="prod @7 21600 pixelWidth"></v:f><v:f eqn="sum @8 21600 0"></v:f><v:f eqn="prod @7 21600 pixelHeight"></v:f><v:f eqn="sum @10 21600 0"></v:f></v:formulas><v:path connecttype="rect" gradientshapeok="t" extrusionok="f"></v:path><lock aspectratio="t" v:ext="edit"></lock></v:shapetype><p></p></P><P 0cm 0cm 0pt"><p> </p></P><P 0cm 0cm 0pt">(译者:嗯,那个老外用WinXP?我看还是Win2K好… …)<p></p></P><P 0cm 0cm 0pt">(读者:切~~别在那废话。)<p></p></P><P 0cm 0cm 0pt"><p> </p></P>

游侠无极限 发表于 2005-4-7 16:27:00

<P 0cm 0cm 0pt"><B normal">WinMain<p></p></B></P><P 0cm 0cm 0pt">此乃Win32程序的入口点,代码会从这里开始执行。这是我们注册、创建、显示窗口的地方。然后,我们要初始化Direct3D并进入游戏循环(Game Loop)。<p></p></P><P 0cm 0cm 0pt"><B normal"><p> </p></B></P><P 0cm 0cm 0pt"><B normal">WinProc<p></p></B></P><P 0cm 0cm 0pt">这是应用程序的消息处理过程。Windows发给我们的程序的消息,都要有它处理。注意我们上面的例子,我们处理了两种消息:WM_DESTROY(结束程序) 和 WM_KEYUP(有按键被按下)。其他的消息我们都交给默认消息处理过程DefWindowProc处理了。<p></p></P><P 0cm 0cm 0pt"><B normal"><p> </p></B></P><P 0cm 0cm 0pt"><B normal">g_pD3D<p></p></B></P><P 0cm 0cm 0pt">这是指向IDirect3D8接口的指针,我们得通过它来创建Direct3D设备接口。<p></p></P><P 0cm 0cm 0pt"><p> </p></P><P 0cm 0cm 0pt"><B normal">g_pD3DDevice<p></p></B></P><P 0cm 0cm 0pt">这是 IDirect3DDevice8(D3D 设备) 的接口的指针,它实际上代表了你的硬件3D卡。<p></p></P><P 0cm 0cm 0pt"> <p></p></P><P 0cm 0cm 0pt"><B normal">InitialiseD3D<p></p></B></P><P 0cm 0cm 0pt">我们的这个函数是用来初始化Direct3D的。首先,创建IDirect3D8对象,通过这个对象我们得到了当前屏幕的显示模式。然后,根据刚刚我们获取的信息(显示模式),创建了兼容的设备。<p></p></P><P 0cm 0cm 0pt">译者:因为一些显示卡的显示模式并不相同,所以,我们的程序要在每块显卡上都能执行,就要了解这块显卡的显示模式等等一些信息。然后,根据这些信息,创建我们的D3D设备。<p></p></P><P 0cm 0cm 0pt"><p> </p></P><P 0cm 0cm 0pt"><B normal">GameLoop<p></p></B></P><P 0cm 0cm 0pt">这就是上面提到的“游戏循环”的具体实现了。当初始化结束后,它就开始了。<p></p></P><P 0cm 0cm 0pt">他会检测有没有Windows的消息,没有的话,就调用Render来绘制屏幕。<p></p></P><P 0cm 0cm 0pt"><p> </p></P><P 0cm 0cm 0pt"><p> </p></P><P 0cm 0cm 0pt"><B normal">Render<p></p></B></P><P 0cm 0cm 0pt">首先,我们清除了后缓冲区准备作画。然后,调用了BeginScene函数来告知DX我们要作画了。这时,我们就可以作画了(教程2)。结束了绘制,我们调用EndScene来告知DX我们画完了。最后,我们调用了Present来完成关键的一步:翻动后缓冲区到前缓冲区(屏幕)。这时,用户就能看到我们画的东西了。<p></p></P><P 0cm 0cm 0pt"><B normal"><p> </p></B></P><P 0cm 0cm 0pt"><B normal">CleanUp<p></p></B></P><P 0cm 0cm 0pt">我们在此做清洁工作:释放所有的被创建的对象。因为程序要推出了。<p></p></P><P 0cm 0cm 0pt"><p> </p></P><P 0cm 0cm 0pt"><B normal">Summary </B><B normal">(摘要)</B><B normal"><p></p></B></P><P 0cm 0cm 0pt">译者:嗯,好了,这就是我们教程的第一章了。并不难,不是吗?看起来虽然字不多,翻译起来,蛮累呢!<p></p></P><P 0cm 0cm 0pt">研究明白了的话,看下一章吧!下一章我们就会真正的画一些东西了!呵呵,真是令人期待呢… …<p></p></P><P 0cm 0cm 0pt"><p> </p></P><P 0cm 0cm 0pt">也让老外说几句吧:<p></p></P><P 0cm 0cm 0pt">Ok, that’s it for the first tutorial. I know that the finished program wasn’t the most spectacular thing in the world, but just wait for the next tutorial when we will be drawing some shapes!<p></p></P>

Eagle 发表于 2005-4-12 12:47:00

直接飘过,

yzhlinux 发表于 2005-4-14 10:04:00

看的好辛苦
页: [1]
查看完整版本: 一个最简单的DirectX9(D3D) 的例子