TA的每日心情 | 怒 2015-1-6 15:11 |
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签到天数: 4 天 [LV.2]偶尔看看I
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| Breathes a cone of fire at enemy units which deals damage. Units that have Drunken Haze on them will ignite and take burn damage over time. |
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1 | 5 (5) sec. | 10 sec. | 70 | 50 | 15 | Air, Ground, Building | 65 initial damage, 7 damage/sec. | 1 | 2 | 5 (5) sec. | 10 sec. | 70 | 50 | 15 | Air, Ground, Building | 125 initial damage, 14 damage/sec. | 3 | 3 | 5 (5) sec. | 10 sec. | 70 | 50 | 15 | Air, Ground, Building | 170 initial damage, 21 damage/sec. | 5 |
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Breath of Fire Information Breath of Fire damage is capped to 8 targets. This does not affect the amount of damage dealt by burning damage from the Beath of Fire / Drunken Haze Combination. Cast Drunken Haze on a powerful unit, then use Breath of Fire to ignite them. Remember that the burn-over-time damage on Drunken Hazed enemies effectively doubles the damage of the spell. Due to this and due to the two spells costing the same amount of mana, it is almost always advantageous to cast Drunken Haze on the enemy and then using Breath of Fire. | Drenches a target enemy unit in alcohol, causing its movement speed to be reduced, and have a chance to miss on attacks. When units with Drunken Haze cast on them are hit by Breath of Fire, they will ignite and take burn damage over time. |
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1 | 12 (5) sec. | 12 sec. | 70 | 55 | 20 | Air, Ground, Enemy, Organic, Neutral | 15% movement speed, 45% miss chance | 1 | 2 | 12 (5) sec. | 12 sec. | 70 | 55 | 20 | Air, Ground, Enemy, Organic, Neutral | 30% movement speed, 65% miss chance | 3 | 3 | 12 (5) sec. | 12 sec. | 70 | 55 | 20 | Air, Ground, Enemy, Organic, Neutral | 50% movement speed, 80% miss chance | 5 |
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Drunken Haze Information Use Drunken Haze on powerful units then use Breath of Fire! Drunken Haze combines well with other spells. Remember that there is a minimum speed which units move at so slow effects don抰 stack well with each other. However, accuracy debuffs do stack. If you cast Drunken Haze on a group of regular enemies that already is under the effect of other debuffs such as Necromancer抯 Cripple or Pit Lord抯 Howl of Terror, their ability to deal damage will be very low. Use these combos on groups of enemy units that are harassing the weakest parts of your army. | Gives a percent chance to avoid attacks and a 10% chance to deal additional damage. |
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1 | Always | N/A | None | N/A | Personal | Self | 7% dodge, 2 times normal damage | 1 | 2 | Always | N/A | None | N/A | Personal | Self | 14% dodge, 3 times normal damage | 3 | 3 | Always | N/A | None | N/A | Personal | Self | 21% dodge, 4 times normal damage | 5 |
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Drunken Brawler Information This ability is similar to a combination of the Night Elf Demon Hunter抯 Evasion ability and the Orc Blade Master抯 Critical Strike ability. It is approximately two-thirds as effective as each of them. That抯 like getting 33% extra skill for your points! Drunken Brawler can allow for some very high damage attacks as the Pandaren Brewmaster gets equipment and levels. Red numbers will float around the Pandaren Brewmaster indicating the additional amount of damage. Drunken Brawler does not work on buildings. | Splits the Pandaren Brewmaster into elements, forming 3 specialized warriors. If any of them survive until the end of their summoned timer, the Brewmaster is reborn. |
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N/A | 60 sec. | 180 sec. | 150 | N/A | N/A | N/A | Transforms into Storm, Earth, and Fire | 6 |
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Storm, Earth, and Fire Information This splits the Pandaren into three separate units with their own special abilities: Storm, Earth, and Fire. Fire and Earth are both good melee units; send them into battle right away. Many players choose to cast one or two spells with Storm and then send him to a safe area for the spell抯 duration. This way you do not have to worry about the survival of your Pandas and can focus on other aspects of the battle. Note: When using this ultimate, the Pandaren Brewmaster's inventory isn't available and bonuses from items he carries are temporary disabled. |
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